Posted October 01, 2018 by UnknownOriginGames
#v0_6_1_0
*This patch is marked as unstable because it has had very little testing.
v0_6_1_0 Patch Notes:
-Fixed an issue where settlers would get stuck in a loop of trying to find a path through a dirt platform.
-Fixed an issue where you could see underground secrets by having the room menu open.
-Changed "wild" and "savage" threat names to "untamed" and "ferocious".
-Fixed a minor UI text overlap at the race select screen.
-Changed 7zip to zip for Windows download.
-Tuned plants and trees to spread at lower rates.
-Tuned food and seed drops to be a tad lower.
-Fixed and issue where stacked ladders wouldn't allow pathing.
-Fixed an issue where the selection box remained open when a tutorial pops up.
-Tuned plants to mature at a slower rate.
-Fixed an issue where some entities were getting stuck inside walls.
-Disabled the sickness feature until it has been properly implemented.
-Fixed an issue where settlers worked themselves to death.