Devlogs
DEFENDER X - Version 1.1
Defender X v1.1 - The 60FPS update
Features:
- Adapted the game to work in 60 FPS
- Added a AoE damage effect surrounding the "Powerup - Laser" when being used
- Now, bosses are affected by the "ceasefire effect" bombs have (no projectiles are shot)
- Now, you can use bomb while on ceasefire
- Added a "No-miss" bonus score
- Changed: "Palette 7" now unlocks when you "Reach the boss without having lost any lives"
- Added a new caravan wave
Quality of Life:
- Increased IFrames (invulnerability frames) after death (from 60 to 135 frames)
- Added IFrames on bomb use (120 frames)
- Increased frecuency boss on-hit flash
- Display extra bomb. ("+" if the player has more than 2 bombs)
- The Explosion FX (when an enemy is hit) now inherits the momentum of the enemy which causes it
Other Fixes:
- Fixed a typo in the word "palette"
- Fixed a typo in the victory message
- Fixed a bug that made the game lock after staying on the death screen for too long
- Fixed enemies no flashing when hit
Credits:
Thanks to Aktane, FReDs72, Squidlight, Heracleum and AgentAPM for the pointers for things to fix and improve.
Files
dfx_v1.1.zip 493 kB
dfx_v1.1_windows.zip 987 kB
dfx_v1.1_linux.zip 746 kB
dfx_v1.1_osx.zip 3.2 MB
dfx_v1.1_raspi.zip 2.1 MB