Devlogs
Prototyping
Posted March 15, 2023 by cgi_dan
#gamedev #unity #3d #gamedesign #prototype
- Modelled and rigged the first "boss"
- Added health to Player and Boss
- Attacks now deal damage and displayed on screen.
To be updated:
Boss:
- Going to need a new, more appropriate boss model. (sourced?)
- Texturing.
- Attack animation need to be updated. Variety of attacks.
- Adding vulnerable region for taking damage.
- More diverse attack pattern.
- Adding floating counter for each damage inflicted.
Player:
- Weapon switch.
- Both weapons need to be able to picked up and behave differently.
- Damage indication.