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Sinathir 0.29 - Bestiary and more

Sinathir
A downloadable game for Windows

New major update is here, containing the new bestiary system. While this will not impact gameplay in any major way, it will give something more to do for the completionists among you and those who want more story.

This update IS compatible with previous saves.

For now, I removed the diary and replaced it with the bestiary, so to see the enemies you killed, select DIARY from the menu.

Bestiary itself is really simple. You start with an empty screen and as you kill enemies, they get added to the list. The more you kill, the more information you will get about them. You will get all the information after about 20 kills. Please note that only kills your main character does count. Companions can damage enemies but you have to make the last hit. This makes bestiary a good tool for pacifists too, since now you know exacly how many enemies you killed.

You scroll down the list with UP and DOWN arrow keys. You switch between description and drops windows with LEFT and RIGHT arrow keys. You scroll the description / drops windows with Q and W keys.

Descriptions were all writen manualy and some are quite long. They tell you more about the enemy but also more about the world. There is also one description pretty much telling you the secret name you need to input to get the alternative secret start.

Enemy drops work differently. Number of kills doesn't matter here. You need to get the drop for it to appear on the list. Undiscovered drops are also shown so you know exacly how many you are missing. This includes drops that require certain skills so the Scavenger above shows even things like meat, mutagen and other items that require you to learn specific skills to get. 

I tried adding some kind of benefit for killing enemies, but the game is not ready for something like that yet. I will give players bonuses for fighting enemies based on their type, instead of the specific enemy. Doesn't make much sence to get damage bonus againts normal bandit, but nothing againts bandit with crossbow.

On top of that, I had to rework the way items droping from enemies worked. You won't notice anything, but adding new items is now much easier for me.

Since these are quite a big changes, be sure to look out for bugs. I tried to test everything as much as possible but you never know. Report anything you find either here or in the bug report section on the forum.

I also released a few small patches since the last blog post. These fixed quite a few bugs, but also added new things, like new original game over screen or world map screen.

Full changelog for 0.29:

  • Added new bestiary system (Select the diary option from the character menu)
  • Reworked item drop system
  • Fixed game crash when you tried to repair your minibike for the first time

Changes from previous small versions:

  • Fixed the game crashing when trying to build a table
  • Added new game over screen together with music
  • Added simple map, accessible from the radial menu ('Q' key)
  • Fixed a bug where plants became invisible when leaving your hideout hut
  • Fixed a crash if you hovered over a weapon in your inventory which had attribute requirement you passed
  • Fixed infinitely stacking discounts
  • Added a popup that shows when you talk to an NPC for the first time that week, telling you how much mood you have got
  • Food and alcohol again give you empty container when used from inventory
  • Trying to travel from forbiden locations will not take away your food
  • World map shows locations of NPCs you befriended (10+ relationship)
  • Fixed "Brave" and "Terrified" traits not working properly
  • Fixed "Reload" and "Switch weapon" actions taking place instantly before the turn started
  • Removed the "guard" option for now, since it is pretty much useless
  • Adjusted some trait values
  • Most NPCs now restock their money reserves every week

Files

  • Sinathir 0.29.zip (OLD) 308 MB
    Mar 15, 2023
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