Posted March 15, 2023 by Setolyx
#Bugfix #Update
Today was a rather productive one, there were a decent few little bugs that we managed to knock out on-stream, and overall I feel things are coming together quite nicely. Thankfully so far none of the issues presented to me have been too tough to deal with and I'm pretty excited to get this piece of the game fully stabilized so I can start embellishing it with more content, and get decided on an actual art-style.
As is probably obvious, the game's art is incredibly minimal, and that was done on purpose to prevent me going down a completely separate art rabbit-hole. I figure it's absolutely better for me to stick to mechanics dev. So far I've yet to regret that decision as it's allowed me to easily remain focused on dev! Though, soon enough there will come a time for me to break out them rusty art skills and get 'em polished up, as well as polish up the look of the game! Overall I'm leaning toward a cel-shaded artstyle, with probably lower resolution textures. I haven't decided too much now, but just some thoughts I felt like sharing.
Either way, thanks for reading my ramblings, and here's the patch notes!
Changelist:
Editor stuff:
Fixed an issue with weapon creation not properly labeling the item as equippable in item data