Devlogs
Changelog - v1.2.2
New
- 10 new accessories.
- Rainbow Coin
- Backline Medkit
- Bottled Blood Crystal
- Moon Dust
- Backline Shield
- Fragile Magic Hive
- Prisoner Shackle
- Regeneration Bracelet
- Star Power Bracelet
- Portable Heart Container
- 1 new sub weapon.
- 1 new special weapon.
- Brought back the limited timer system.
- Picking up an accessory now displays a brief tooltip at the bottom corner of the screen.
Changes
- Player bullets that exit King Netto fields are destroyed only if the player is standing inside the field.
- If the player is outside a King Netto field, player bullets cannot enter them.
- Mini Portal damage output reduced from +1 damage per level —> +1 damage per 10 levels.
- Magic Shield damage now lightly scales with enemy bullet damage output instead of taking 1 (3 on intense mode) hit points of damage every collision.
- Reworked the adrenaline mechanic.
- Activating adrenaline now unleashes a random special weapon.
- Boss enemies now drop an accessory upon defeat.
- King Netto fields will linger before fading away, allowing the player breathing room to pick up the accessory and continue on.
- Deflected bullets will now track down the exact enemy that created them, rather than track down the nearest enemy.
- Higher rarity accessories now only appear on higher difficulties.
- Added bullet patterns to more enemies.
- Increased Kilonova damage output from 100 to 250.
Fixes
- Enemy bullets that manage to bypass the shield accessory will no longer damage the player if the shield isn't even broken.
- Fixed a bug where any bullet that hit the magic shield would affect all other bullets on the field.
- Pausing the game no longer fully restores magic shield health.