Posted March 13, 2023 by Bramwell
#Godot 4 #guide #tutorial #book #platformer #animation #collectible
Since Godot 4's official release I've been thrilled by the community's reaction and the number of people trying out Godot 4 Beginners. I've spent the week and a half since hard at work on trying to get the Making a 3D Platformer guide finished, and now I'm excited to put out the next two sections:
This chapter covers creating collectible coins, with the Area3D node, and animating them with an AnimationPlayer and Tween. As well as our first forays into adding a user interface, with a Label for keeping track of how many coins you have.
This topic covers replacing the capsule that has served as our player character with an Animated model made by Kay Lousberg!
We explore importing GLB 3D assets and using an AnimationTree to control imported animations.
I've been wanting to provide a sample of the course for free since its inception. With the progress on the 3D platformer topic, the first 3 sections are now available for download! So, anyone undecided can get a taste of the quality of the course materials and hopefully whet their appetite for more guides.
I am still focusing on the Platformer guide, with 2 topics left before it is complete:
8
– Respawn points and objectives9
– Particles and soundsWhen those two chapters are done, I will be working on a large-scale supplementary video to give the process of getting set up in Godot 4 the most comprehensive coverage I can.
Lastly, I need to rewrite the introduction chapter, as that was written during the alpha, and much has changed in that time.