
Posted March 13, 2023 by dudebromansicle
Fixed bug at gameover restart.
Heard that too many enemies spawn and are too fast, so I changed some behind the scenes things.
Enemies are now slightly slower and the boot has less impact.
Old enemy spawn was: Number of Enemies = (Level+1)^2 + (Ratmeat_value * Level)
Now enemy spawn is: Number of Enemies = math.floor((Level/3)^1.5) + (Ratmeat_value * Level) + 3)
Should look more like this now.
