Devlogs
The Holiday Sized Update - v1.1.2
Posted March 12, 2023 by Ciaran Games
#Cartoon #Fast-Paced #First-Person #Hand-drawn #Sailing #Violent
CHANGELOG:
- Health and Morale values now interpolate on change.
- All health pickups can now get your health up to 200.
- Shrimps and beer pints give 2 health and points and 2 morale points respectively.
- Health and morale beyond 100 drain by 1 unit per second.
- Now Bruisers properly face you before attacking instead of magically punching you with their behinds if you happened to get on their back.
- Melee attackers make proper impact sounds when hitting their targets.
- Smasher health increased to 1200.
- Smasher now gets enraged after 5 seconds.
- Smasher now gets enraged prematurely after 116 units of damage.
- Smasher starts sprinting sooner after his rage pose.
- Smasher has less startlag to his primary attack.
- Smasher has a smaller delay between his attacks.
- Smasher comes back to his senses after shockwave stun sooner.
- Smasher can immediately attack once he leaves his pain state.
- Smasher is now faster.
- Smasher hates you very much.
- EARL now doesn't have randomised length for his missile attack.
- EARL now stops his flamethrower attack prematurely if you get out of its range.
- EARL is slightly more likely to attack.
- (Hopefully) Fixed a problem with seagulls dying at the top of the ceiling causing the dynamite to get stuck which lead to an infinite loop of explosions.
- Fixed a problem when 2 Smashers could damage each other with their silent AOE attack.