Posted March 12, 2023 by Oneiric Worlds
Hello everyone!
It's been a while since I didn't post here on Itch (even if I'm a bit more active on my blog or social media). So what have I been working on lately?
I’m still testing the full game with a few people. I’ve been correcting some soft-locks, too-hard puzzles, missing dialogs and explanations, I’ve improved mission descriptions… The game is better with each test, but not polished enough yet. Plus it still lacks all the secondary content.
I wasn’t very satisfied with it, like if the style was a bit off with the rest of the game. So I tried various stuff and ended with the following. I’m still working on it, but I’ve upgraded the title screen, the menus, and the dialogs. I still need to work on the in-game inventory though. I also added a few sound effects, and tested the UI with a keyboard, a mouse and a controller to check nothing conflicts.
More colorful and detailed title screen.
I worked on few 3D assets, among which a directional wood sign to help the player locates herself. I made a little tutorial video from it (in French):
If you dont see the video here, check it out here: https://youtu.be/IpVk68pulD4
I created 2D assets for a prologue page on Steam. Basically it’s a free (but limited) version of the game (somehow like a demo). It helps spreading the game around a bit more. I also submitted the game to some festivals. Hopefully, I’ll get accepted in a few of them.
I uploaded my first builds on it, and I started to implement the Steam API (useful for achievements for example). A friend tested the game on the Steam Deck, and it seems quite compatible already, but might need a bit more optimization.
And that’s it for the (main) latest news.
As always, thanks a lot for your support! See you soon for the next one.
Peace!