Posted March 11, 2023 by Brian Lancaster
Walking bow animation finally looks decent, balanced difficulty and increased all base stats to make combat last a little longer, added more krug unit types, a lot more lore in texts, plus other fixes. Gonna keep working on Chapter 2 next.
Complete list of fixes/changes:
-Finally finalized bow walking animation!
-Quicksaving in ESC menu now disabled during combat.
-Sleeping in beds at night now heals an additional 20 health.
-Improved Sebastius sprite to distinguish him as a main character.
-Increased base stats of humans, krugen, trogs, and siliki (mostly max HE to increase battle length).
-Tweaked skills of main faction mobiles (soldiers, bandits, guards, etc.).
-Added multiple krug mobiles (krug exile, krug raider, krug berserker).
-Updated in-game texts in Ch.1 and added some new ones (not in Ch.1).
-Updated Player's Manual revised species stats and lore.
-Removed one bandit from Lurkwood.