Devlogs
More Menus
I hate UI
New Stuff:
- Consumable and Reagent Items now exist
- Cooldowns and Amount Counter on Items
- A new Armory Menu (which illuminated some serious issues with my equipment model, thanks) , no sprite yet
- A new Inventory Menu (as barebones as it can be)
- Descriptions for Weapons, Armor and Items
Next:
- Ambient Music (???)
- Projectiles
- Implement Bows that are usable by players -> Mouse Targeting System
- Draw Armory Sprite
- Draw Menu Backgrounds
Longterm Goals:
- Loot
- Shields
- Multiple Weapons equipable
- Basic Actor Sprites (begone placeholders)
- Notebook, containing Books and Letters and selfwritten Notes
- Settings (Ugh more UI)
- Expanded Armory, with useful information about the Player, like carrying capabilities
- Health HUD