Devlogs
Feb. 26 - Mar. 4 Alpha
illucidA downloadable game for Windows and macOS
This week we extend our level 1 (adding some ability intro levels before our main theater level) and had an Alpha (Playable Prototype).
Developer Log
- Feb. 27: camera, sofa models
- Feb. 28:
- add FOV reset function for easy use
- turn blink eye animation into a UI mask; animation transition between levels
- rewrite resize of super view
- object now has real scale bound and linear deformatin
- add two ability intro rooms and a gallery room
- fix button and firewall
- light model, setup lighting
- Mar. 1:
- add laser level, laser trigger prefab
- merge models, textures, rooms into level 1
- alpha build + alpha presentation
- scifi music clip (we decide to use it for main menu + codig level)
- Mar. 3: redesign Edgecut