Devlogs
Haulin' Oats - Early Access v0.3.1 - Escape From Soft-Lock City
Howdy, long-haul truckers! So today we are issuing a quick hot-fix for soft-locks in the way of the Roster/Kill-switch. Powerful and dangerous, the kill-switch will let you bypass any player's turn if they get stuck. Well, even if they don't.
While this does not actually fix any soft-locks, which we strongly urge you to still report, it will prevent your game from completely locking and stopping any progress. The kill-switch will be removed once we hit release v1.0, by the way.
We are also pushing out some other small fixes and a few tiny additions. For those curious, here is the change-log:
- Added: roster / kill-switch to bypass bot soft-locks or...
- Added: clarification to move speed slider in options and pause menu
- Changed: players HUD space icon now updates as they move
- Changed: Y-sort-ed markers and traps
- Fixed: some minor spelling / grammar mistakes in localization file
- Fixed: soft-lock on target selection in multiplayer
- Fixed: some music tracks loop
- Fixed: possible crash when player tries to ram themself
- Fixed: pause menu's bot decision making stuff
- Fixed: graphical glitch in pause menu
- Fixed: issue where game thought pause menu was open already
- Fixed: bot turn in singleplayer set up not resetting default correctly
More to come!