Posted March 10, 2023 by Commander Rad
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Auto attack and auto retreat functions added (vid)
+ Auto attack and auto retreat radius will be more limited in future
+ Return to original position for auto attack added
+ Fixed attack helicopter weapon pitch that didn't allow it to attack many things inside its attack range
+ Auto repair and auto heal also added, radius and return to original position functions mirrors other auto functions
+ Fixed issues relating to auto functions, made sure player orders took precedent
+ Added 'hold' function, bound to 'o' key.
+ Ordering a unit or group of units to 'hold' disables all auto functions, they will not attack, retaliate, flee or do anything else.
+ A units 'hold' status is broken when ordered to do anything else, including moving.
+ Quad Tree pathing implementations begins
- This will allow a greatly increased map size, decreased pathing speed, and nearly lag-less terrain editing
- The map size limit is also makes map to world scale different enough that directly importing city roads and structures is difficult.
+ YouTube channel soundtrack playlist is here:
+ Version 0.08 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
- For those that would like to use the AGDG recap, its here: http://recap.agdg.io/