Posted March 09, 2023 by JustaGoofin
#mff-gdintro-2023-a
9.3.2023
3 hours on finalization of an outline of the level. The routes, enemy placements, and shortcuts are all present, although mostly representatively (they show in what area enemies will be, but not exact placements).
1 hours of doing and printing the one-page design document.
Notes:
It was hard to showcase what can be seen on the player's screen at any time (what jumps they can make and what jumps they can't, what they can see and what they can't). And don't think that I managed. x) There's a picture for scale comparison, but it would have to be present for all the platforming instances here. Maybe doable, but I have not done it.
Also I structured the one-page design as a "sell" for my game as a whole, not really just the one level. Don't know if it's supposed to be that way or not, haven't been to the last seminar.