Posted March 09, 2023 by robobeau
It's been a hot minute since I've updated, but I'm still hard at work trying out things, and bug squashing! I still got one nasty collision bug I've been wrestling with for a couple of weeks, on and off...
In between bouts with collision bugs, I've been testing out rudimentary blocking, and setting up scrollable stages. It's just a static PNG right now, but eventually I want to have all kinds of backgrounds sprites moving around. Baby steps!
Been playing Street Fighter II: Turbo on SNES so I could try to suss out how blocking works, and my best guess is that if an opponent is throwing out an attack and is within X amount of pixels, then holding back triggers a block state. Projectiles also seem to follow these rules, so applying them to the ball makes sense. The only thing I keep going back and forth on is how fast must the ball be going before it's considered "dangerous".
Anyways, back to work!