Devlogs
Demo Update 1.6
Posted September 28, 2018 by Maxalo
This is a small update, as most work being done on the game is for major new features and overhauls, like traditional third-person gameplay, a new menu replacement, and a larger map to play in.
Here are the few changes that have been made:
Precision Gum-Zipping
- Yanking a gumline will now more easily send you directly towards where it's going, and more reliably, at the same speed every time.
- When in the air, you can now zip at attached enemies for an easy KO.
Note: The gumline must be taught to be able to zip, so try to pull on the line as soon as it connects for maximum effectiveness.
Low FPS Support
- At a small performance cost, the game will no longer slow down when the framerate drops, making it entirely playable at 45fps on low-spec hardware.
Miscellaneous
- Added a new "whoosh" sound effect when your hand moves really fast, like when punching or zipping.
- Added a trail effect behind your hand when it moves fast
- Changed the FoV-limiting vignette to a stylized comic book border that's always on
- Changed "Vignette Intensity" to "Field of View" with the options Full, Limited, and Narrow.
- Gumlines are now completely straight when taught, and no longer jitter when swinging
- Enemies no longer take damage when you walk into them
- The distance you can shoot gumlines has been increased
- Fixed infrequent crash at startup
In other news, Gumball now finally has a real programmer! It's no longer essentially a one-man effort, so expect future updates to release more frequently.