Devlogs
Version 1.3
Posted March 07, 2023 by Tricky_Fat_Cat
#unreal-engine #plugin #free #unreal-engine-4 #unreal-egine-plugin
Quite unexpected new version of the collection.
TrickyStatusEffects
A simple plugin which allows to add a simple status effects system to your game prototype.
It contains:
- StatusEffectsManager component. This component handles active status effects on the owning actor;
- StatusEffect object. Use this object to create your own status effect using Blueprints or C++;
- StatusEffectsLibrary. A library with a collection of utility functions to make the work with this plugin easier.
More information about the plugin you can find here.
TrickyAnimationComponents v1.3.1
TrickyAnimationComponents updated to version 1.3.1.
- Add a new function
GetIsPlaying
which returns if the component is playing the animation;
- Implement
SplineAnimationStopModes
which determines the rules how the owner will stop at points;
- Minor bug fixes;
- Position calculations improvements, now position offset works better;
TrickyPickups v1.3
TrickyPickups updated to version 1.3.
- Now pickups uses PickupEffectsComponent and PickupEffectType, thus they become more flexible;
- PickupEffectType. This object is used to implement various pickup effects;
- PickupEffectscomponent. A component which handles pickup effects activation;
- APickupBase. Were updated to use these new classes;