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Impossible Farm
A downloadable Impossible Farm for Windows

As you may notices, this project is being developed with Godot 4.

I've used custom resources in other projects. This project involves a lot of different plant types, i initially designed this as a list of dictionaries, an entry for each plant type.

Today, i realized, this is going to take very long to implement all unique plants in a dictionary (may be with different attributes) therefore i thought i can give it a try to create list of custom resources. 

I create resource for each plan in a folder, load all files into a game as PlantResource with a loop and use them from that resource list.

Actually, my purpose is not to have a long post about the code, objects etc. 

I wanted to create a post to praise Godot Engine. It is an amazing game engine, which covers different use cases and help you to develop your games faster

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