Devlogs
Single player improvements
Posted March 07, 2023 by BenL
A number of improvements to the single-player game today.
- Each AI will now analyse the map and take their turn accordingly, you will be in a locked camera mode during this time until the AI turns are complete
- Player indicators now correctly update during AI turns.
- A new message in the action log when an AI starts "thinking".
Outside of the AI, new features:
- "Ruins" decorator type added - currently represented by a chest on the map. Move a unit here and explore for a random reward.
- Units will no longer just move in a direct line to their goal, they will correctly move from tile-to-tile.
- Back-end system for Weather implemented, if a certain weather type persists for 10 turns it will begin to impact the map.
- Hovering a tile with a unit on will now also increase the size of the Unit UI label - also changed the font to be more readable.
- Altered how I highlight owned tiles. The new system increases performance over 5x - so much so that I have temporarily removed all map culling from the game.