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0.0.7 Challenge and tag system

Infiltration
A downloadable game for Windows, macOS, and Linux

In this release 0.0.7 for my prototype, Infiltration, I've worked to add a new foundamental system, tagging, that interact with various elements in the game. This tagging system referes to a simple concept: actors in the game (npc, not playable characters) can have tags, like for example "strong" or "ignorant" and these tags will affect how npc can interact with game world throught quests and player actions, challenges.

Tags can be good, with an active bonus (+20% on physical challenges) for npc or really bad, with a malus (-50% on mental challenges) and are added randomly from a customizable pool of tags on actor creation and after a particular quests are solved or failed.

In this version you will find following tags:

- generous, +20% social challenges
- greedy -20% social challenges
-ignorant -20% mental challenges
-intelligent +20% mental challenges
-strong +20% physical challenges
-weak -20% physical challenges
-scarred -30% social challenges
-anathema -30% social challenges
-falseGod -30% mental challenges
-renowned +10% social challenges
-integrity +50% resist focus player action
-willpower +50% resist calling player action
-determination +50% resist manipulation player action

As you can see from the list there are two big types of tags: one related to challenges (related to quests and actor interaction with game world) and player action resist bonuses.

Thanks to awesome playtesters I've found a nice way to filter living cities simulation behind the scenes in the quest log and with a filter by city on the left of quest log, now the player can be informed on a very specific city and not all together!

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