Devlogs
Status Effects And Magic
NEW STUFF:
- Added Help Screen with game mechanics explanations (very much a wip, and will be expanded and rewritten as more mechanics are added).
- Fully implemented 3 status effects (stun, burn, and poison).
- Consumable items are now marked with a special symbol in their description.
- Implemented magic system with spell tomes and staffs. Currently only one spell is available.
- Added a new mimic enemy (design not final, made mostly to showcase status effects ).
- Added new items.