Devlogs
UPDATE 3
CHANGES OR FIXES
- added the engineer, creates small temporary crossbow towers, and they only patrol around the engineer flag, allowing for more strategy and planning (you can only have 10 engineers at a time and 25 crossbow turrets at a time)
- added the workshop that spawns the engineer, costs 100 gold
- buffed the walls strength (100 health to 300 health)
- reduced the wall cost to 5 coins
- fixed a bug with the medic
- added 2 new enemies, the big tree, and the slime, decent speed and health
- after a a while enemies will gain bonus health to make em harder to kill, they gain +2 health every 120 seconds after that
- added the golden wall, (has 900 hp) (costs 15 gold) (good for late-game plays)
- crossbow turrets when upgraded get more range
- updated the barracks, archer and castle texture
- the necromancer now fire wizard balls
- added a feature where if an enemy NPC cannot move (due to and engine glitch) they will be deleted for room for another NPCc
- crossbow towers arrows are faster
- necromancers have shorter range
- necromancers spawn speed has been set to 3 seconds, but spawn 3 skeletons instead