Posted March 03, 2023 by Commander Rad
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Added a 'reset to default' option for the controls menu
+ Added a capture cursor for capturing nodes
+ Flag capture animations and functions complete (vid)
+ Flag captures faster if more basic infantry is capturing the node.
- Its currently set to 1 infantry captures 1 percent per second
+ Data editor bug fixed
+ Fixed a bug where missile trooper missiles drop to the ground when force attacking the ground
+ Adding auto attack functions, which is for armed units with valid targets
+ Adding auto retreat functions, which are valid for units that can't retaliate
+ Exploring using a quad tree to lay out the navigation grid, made a demo trying out the tech.
- If we greenlight adding quad trees, max map size will increase from the current 500 x 500, to 2^31 x 2^31, and absolutely ungodly size.
- The current map size limits affects gameplay because built out bases basically bump into each other.
- The map size limit is also makes map to world scale different enough that directly importing city roads and structures is difficult.
+ YouTube channel soundtrack playlist is here:
+ Version 0.08 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
- For those that would like to use the AGDG recap, its here: http://recap.agdg.io/