Devlogs
Gogs and Gameplay Update!
It has been a while, but I have being doing my best to expand the mechanics I started with, and allow much more player control as well as challenge.
In this Gogs and Gameplay update, the following features have been added:
- Player Units
- Units can now level up and increase their stats
- Ranged units will automatically follow behind stronger melee units
- Enemy Units
- Enemy units can also level up, increasing their stats
- Faster enemy units will surpass the slower ones
- New Units
- Impling, smaller, faster Imp, with less overall stats
- Gog, ranged unit that launches fireballs
- Bigger Map
- Divided into human and demon landscape
- Mid point of map border
- Camera Control
- Right click to pan
- Mouse wheel to zoom
- Manual Unit Control
- Allows Units to stop or retreat to prevent death
- Retreating units move slower, but are guarded by marching units
- Units can be healed at the castle, costing one gold per health point missing
- Retreating units will automatically return to battle after healing
- Combat
- Attacks can now miss
- Missed ranged projectiles can miss and hit next target
- Ranged projectiles can be blocked by swordsman's shield
- Demons now drop puddles of lava on death, that have a chance to deal damage
And many more! At this point it's been so long since the last build, there's probably more hidden features, but I hope people can play and find out~!