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Pet - postmortem devlog

Pet
A downloadable game for Windows, macOS, and Linux

Hi everyone! I love doing devlogs so here I am again writing another one. I've been doing them every month for Desideratum (which I realize I'm behind on since I spend almost all of Feb working on this project and not it!) and I did one for Guest detailing everything I did to make it.

I'm not going to go as hard this time as it was a MONTH of work, but I want to specifically talk about the new things I did while making Pet that I hadn't done before and maybe how many hours I spent on each part of it.

About 60 hours seems right, for this taking me about 3 weeks to release. There's stuff I didn't mention like playtesting, grammar editing, the amount of things I did and then immediately deleted because they didn't work or were bad...

Over all, I feel like I learned so much during this that I'm really ready to start this next project I'm working on. It's all leading me closer to Desideratum, where I feel I'm going to have to be much, much better and tougher to complete that whole project. I know how how to do it, and that I can do it, and I don't necessarily need as much as I thought I did. I can learn Blender and how to do art and music. I feel really confident that I made something I like, and that others may like. Cool shit.

Thanks for reading this! I hope you enjoy Pet!

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