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EthicalDelimma
A downloadable game for Windows and Linux

the good

I learned a lot about puzzle design. The three pillars for this type were searching,ciphers, and special tools to do either mentioned earlier.

The bad

Communication. Need to delegate specific tasks instead of letting things sit in the air. Think about the theme more if it needs to heavily reflect the theme. And oh my goodness the spaghetti code. I needed a high level puzzle class that kept track of either sequential order or activation of objects that had a common puzzle attempted method. Then i needed either an enum for the lower puzzle pieces to subscribe to or a draggable gameobject to reference to. Next, I needed an eventmanager and perhaps a static class that held information on whether an action was done before that was visible to everyone to act if say puzzle was solved or item was found. Lastly, I needed to have some sort of dialogue variable that said if this event do this text. Perhaps an event subbed with a method that auto placed event text. I would also have a type nothing event if that was the case.


Overall, this was a failure that I learned a lot from. I plan to polish a little more after judging. Adding text I couldnt add, adjusting sequence of events, and maybe sound cues.

Files

  • EthicalDelimma.zip 21 MB
    Sep 24, 2018
  • EthicalDelimma_Linux.zip 21 MB
    Sep 24, 2018
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