Posted March 01, 2023 by DaveRiha008
#mff-gdintro-2023-t
Date: 1.3. 2023 Activity: Tried scripting and coding my own functions of objects in C#. Managed to make the main character shoot bullets with correct physics in multiple variants. In the second part coded a pillar to get absolutely obliterated by a single bullet depending on the bullet speed.
Notes: Coding based on the tutorial was fun and pleasant because every time I got stuck on something it was enough to look to the tutorial for extra help instead of figuring it out myself for countless hours. But I feel like I will have a problem with orienting in all those game objects and various types before I get used to them.
Invested hours: Coding: ~3,5 hours
Playing with the objects in the game and tweaking constants: ~30 mins
Outcome: Build of basic 2DGameKit Zone1 with not much changed - only bullets shot with 'H' key and multiple shooting target pillars to destroy.