Posted March 01, 2023 by Nebula Devs
Since the last Devlog we actually made 4 new builds with huge UI/UX and Level Design adjustments. In the "New Fear" Update we talked about some changes that we maded and a new status system that we were planning... aaaand we actualy did'nt implemented yet because we changed our focus to...
Yes, finally the game have unlockable items and achivements, some trivial some batcrap insane, but everysingle one fun as heck. We focused in these systems because we were feeling a lack of meaning for replayability, the is had replayability potencial but didn't Rewarded our players for replaying and trying new stuff, so now who wants to try to beat the game while level 1? hmm, it's seems fu-uuuun ( possible but probably madening).
We are currently aiming in the near future to release a Steam page, for that (and some othern reasons that may also come in the near future) we needed to start pricing the game.
- New UI;
- New Interface;
- New Trinkets and Weapons;
- Achivements and Unlockables;
- Level Design and Scenery;
- New Particles and FXs;
- And a new surprise;