Posted February 28, 2023 by Glitched Velocity
#Spritesheet extension update v1.4 #sprites #Coppercube #Spritesheet #2D #Platformer #Tileset #texture #atlas
This update brings a lot of changes to the extension. The whole code base of the extensions has been changed, providing more functionality and usability to the extension. It now doesn't rely on the shader pipeline instead it uses the polygon editing API of CC to create sprites out of the spritesheet.
Allows to have inbuilt lighting and shadows support.
Works with any kind of spritesheet.
New parameter for looping.
Works with any 3D non- animated node. ( previous shader version had support for animated meshes as well)
Variables to have more control over the extension during runtime.
Don't have strict rules for sprite object, works with any tile count and any 3D mesh.
All previous functionality is available and the usage is still the same, but it is now less buggy and works more efficiently.
It is highly recommended that you update the extension with this version.
Cheers! :)