Posted February 27, 2023 by Kirijo
These past few weeks we’ve been focusing on polish and a bunch of smaller bug-fixes.
These include:
We have also been doing some tuning of certain parameters, like probabilities of births and anomalies, to make the systems feel believable and realistic, and to achieve the right difficulty level.
We have also been doing some play-testing to catch some final small bugs and usability issues.
We decided to cut out the save system because of how much time it was taking from us to do things. The game lasts one and a half hours, so we assumed players would either be playing through it in its entirety or stopping without the need to save for later.
We’ve been having issues with the mac build of the game. Consistently, Genome: Body crashes about eight to ten minutes into the game when being played on mac. The two of us have different macOS, so the bug wasn’t because of that. We tried changing the version of Unity we were working on and the bug still persisted. We looked at all the output and player logs we could find, and each time it crashed, a different function was being called. This is all just to say that Genome: Body is going to be windows-only.
Otherwise, we are pretty jazzed about Genome’s release! Thank you to everyone who has been following this process, has helped out with feedback, and who have been on the team.