Devlogs
Week 5-6: an A MAZE-ing Alpha build
Posted February 27, 2023 by Ash K
In the last 2 weeks we got the game to a state we now legally call an "alpha", which among other things includes:
- instructional cave scribblings
- ability to make breakfast
- things turning to mush
- fixing a few crashes
- some creatures fly instead of walkin
- fixed many ux/affordance fails
- more cool fx
- ink works like blood now and can be obtained forcefuly
- bag is cooler
- level is waayy cooler theres shacks and more caves n stuff to find and dig up
- theres an end to the game, it looks c
- some secrets to find throughout the land
- stories and lore have been improved
- a fucked up door
- unique music in caves and ruins
- tons of super secret op items that fuck u up and are very tough to get are in now
- explosions create craters
- drowning is for real now
- ai fixes
- minor visual fixes
- zelda pots to break
- probably more stuff we forgot to mention
Files
Essentia Omnia 02 24.x86_64 59 MB
Essentia Omnia 02 24.zip 19 MB
Essentia Omnia 02 24 OSX.zip 42 MB