Posted February 24, 2023 by Commissar-K
-Slightly increased speed and jump height for the Beast when it retreats from the player.
-Swapped Tracks 6 and 7 with each other for aesthetic reasons.
-Reduced the size of some hitboxes on Siege Tower projectile attacks to make dodging a little easier.
-Fixed a bug where Shooty's cannon attacks were not mirroring correctly when facing left.
-Fixed a problem where the score system was not correctly counting the highest round a player had gotten to.
-Fixed a problem where adjusting volume in game causes certain tracks to drop out or appear where they shouldn't.
-Fixed a bug that would cause enemies too close to the wall to teleport to the opposite wall.
-Fixed bug where knockback attacks were breaking Archmage attacks and Beast behavior.
-Made it so General is vulnerable to dynamite even when shielding.
-Created a shield effect and a sound effect for General's Slash attack, to communicate that he is immune to damage during that particular attack.
-Fixed a bug where music stopped playing at certain later rounds: usually 32, 37, and 42.
-Lightning walls that spawn below arena will now spawn a bit higher, so that no dead gnoll piles block their appearance. This does mean that they’ll reach the arena a bit faster though…
-Fixed a bug where Portal of Free Swag would spawn pickup types that are restricted by certain level modifiers in endless mode.
-Adjusted depth of gnolls jumping off wall after killing player.