Posted September 22, 2018 by ADMAN
#Progress Report #Game Dev #Development
Sometimes you do things thinking they're gonna make your life easier, and then realise that they take up more time trying to build them than the time they would save. That's more or less my experience trying to make custom inspector stuff for Unity when trying to build a better system for all the spawning stuff, which is still currently a bunch of hard coded arrays. It will probably remain that way until I can come up with a better solution.
In lighter news, I made some sprites for item pick ups. They're not the prettiest things in the world, but at least they look alright. On top of that, I'm starting to do more work on enemy design to make some new foes that present even more ways to challenge the player. Whether or not they'll be put in the upcoming demo remains yet to be seen.
As for the demo, Demo Day 23 is the first weekend of November, and I'm aiming to have it release in time for that.