Devlogs
๐ 0.604 released ๐
PATCH NOTES 0.604
[Gameplay changes]
- Added Rerolls!
- Increased base player pick up radius
- Increased base player move speed by 5%
- Tuned most enemies area boxes. This is specially helpful for the deadly Griffons: now they are still deadly, but in a fairer way
- Enriched Ice Orb weapon: now the orbs collapse towards the player and shrinks when running out of juice. You can also control the rotation direction by moving right or left
- Increased Hippogriff damage by 50%
- Amoeba does not apply knockback anymore when killing enemies
[QoL]
- Fixed controller issue with Steam controller configuration
- Unlocks screen: added controller support
- Increased prompt (eg: new unlock) screen time from 4s to 5s
- New prompt sound fx (h/t Steam/PHOBIE)
- Added double-click to Upgrades Shop (buy a level with double click
)
- Added death animation to Skeleton and Ratbit
- Performance optimization: ~10ms/frame
- Fixed units in some weapon stats
- Chest Unbox experience improvements
- Fixed enemy bullets translucent priority (including Cerberus' fireballs)
- On Game Over: now displaying recent damage received and final blow stats ("who killed me?")
- Run results screen: added the number of unlocks in the last tun (eg. 3/5)
- Run results screen: new indicators for Stage completed/failed and Boss killed/not killed
- Run results screen: fixes on some killed enemies portraits
- Added power-up notification in the in-game UI
- Reworked description for the "Blessing" stat
- Various UI fixes