Posted September 21, 2018 by JohnGabrielUK
In this patch: various bugfixes and improvements.
...Oh, alright then:
And yes, there are mechanics that I hoped to implement, but didn't have time to, so a post-jam edition is definitely on the cards. ;)
¹ This is possible by the advanced tactic of starting every level by darting to the upper-right or left of the screen and hoping you don't get smacked in the face by a rock.
² The quit button called a function called quit(), which then proceeded to call itself - not get_tree().quit() - putting the game in an infinite loop. The denizens of the Godot Wild Jam Discord server, once they had managed to stop laughing, noted that the bug did, at least, have the intended effect.