Posted February 21, 2023 by NonEuclideanOtter
#update #WIP #Magic #Poise
Tons of changes in this build!
I've been kinda just cruisin` along, fixing bugs, implementing things, cleaning up scripts. The poise system has been a big focus, and I want to add a few more things to it such as a visual when you break poise, maybe a brief stun animation on the enemy.
I'll be working on rebalancing the magic/mana system a bit. My current idea is to reduce the mana you can naturally regen to only enough to fire small magic shots (can be increased by equipment and powerups). You'll still naturally regen enough to fire basic shots slowly, but not enough to use elemental magic.
This presents a problem though. Currently, there is no way to drop your elemental spell besides getting hit (changes coming to this too, more on that later.) So I need a simple way for the player to intentionally drop their elemental spell. One idea I'm leaning towards is allowing you to cast your elemental spell if your mana is too low, but doing so will expend the readied spell slot.
As for losing your spell when hit, I plan to change this to a two hit system. First hit will crack the spell, second hit will cause you to drop it. You can fix the cracked spell by inputting it again, or it will mend itself after an amount of time.