Posted February 21, 2023 by Lord of Madness
Date: 21. 3. 2023
Activity:
- Installed Unity and Platformer microgame
- Modified the game according to tutorials
- Downloaded and imported 2D Game Kit
Notes:
This was a practicals exercise. Basicaly a step by step following of the basic Unity tutorials.
I haven't really tried to make the game playable in any meaningfull way. Most added things are near the start of the map for ease of testing. I haven't really had many problems with forgetting the play mode on but I understand that it may be confusing. I wonder why it had not been implemented before but I assume that it has a good reason.
I find it funny that by changing the tilemap to the red coloring it revealed passthrough walls revealing its secrets.
I skipped the last one (Decorate Your World) because it was basicaly the same as the initial tutorial (adding the enemy).
Despite working with Unity for the first time the experience with Godot made it somewhat familiar. Unity is way more "artist friendly" where Godot almost demanded you to be a competent programmer. I can already sense the difference but I am not going to say which one is better yet. (Unity obviously has bigger team and is around longer but the lenght of all the instalations and the sheer bulk is a starkly different to Godot. Also I assume not being able to edit the engine itself may lead to some problems down the road.)
Invested hours:
Installations: 1 hour
Tutorials: 2 hours
Outcome:
Build (uploaded to the itch.io page as a .rar file)