Posted February 20, 2023 by Jay Martin
#behind-scenes #development #post-mortem
In the time between major tasks during development of SUPERHOT: MCD I had a chance to work on a prototype of an idle dungeon crawler. We had a few separate prototypes of different aspects of the game. I was working on a pure gameplay prototype testing how fun it is to see your party exploring a procedurally generated dungeon without much input from the player.
And of course, the game needed to be to the beat.