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Pathfinding algorythm

XVII Age of Winged Cavaliers
A browser game made in HTML5

To make more strategy to my game it`s time to add hex terrains with specific movement cost. To do this I have to rebuild my code. Simple loop isn`t enough to calculate path of units. I`ve made a simple A* algoritm and starting test of player units movement. The problem will be to add it to AI script, we will see if It will not overload memory...

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