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Devlogs

Previous Version History

Art Fight Game
A downloadable game for Windows, macOS, and Linux

Version history:

0.1 (7/13/22):

-Very basic functionality and rooms. Map, sprites, sounds and dialogue unpolished/unfinished.

-Literally just to check if this works and to figure out itch,io lol

Beta (7/26/22):

-Just shy of the full game, includes most things other than a few characters.

-Current build has 9 characters, the four 4 suit rooms with 4 subsuit rooms, dialogue for mostly everything interactable (though not everything), 2 possible endings and secrets to find.

-Some characters still have placeholder portrait/overworld sprites. Inquisitor included.

-Clubs room missing ambiance music -----------------------------------------------------------------

1.0 (7/31/22):

-15 OC's in the game with full dialogue routes!

-2 Possible endings

-Dozens of interactable objects

-4 suit rooms with a subroom in each of them

-Other fun secret stuff lol

-Build is missing Apsen finalized sprites for Amber & Samson...will do mini-update with them later and any other small things that need adjusting (Any small bugs, grammer/spelling mistakes found, ETC)

----------------------------------------------------------------------

1.1 (7/31/22):

-Amber now has proper sprites

-Curtain bug fixed

-Luci softloft fixed

-Pie & Orlando event's now properly reset speed

-Dialogue tweaked in some areas

-Quality of life changes for statue

-Aloyisus & Sage sprites updated (They had their placeholders in a specific situation by accident)

-Ending 2 has a new ending picture

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1.2 (8/6/22): 

-Updated certain objects that weren't interactable (Such as wine barrels in the hearts room, the rightmost prisoner in the clubs room, ETC)

-Some in game text was updated (better grammer, spelling, etc)

-The player can now dance with Orlando with new dialogue upon interacting with him and picking Inquisit a second time.

-New affects were added to make it more clear which bookcase Sage and Samson are referring too upon unlocking additional readable content through their interactions.

-Reading about Yuputka lore no longer repeats the disclaimer each time the window is opened.

-Added special functionality to the leftmost bookshelf in the Diamonds room. It now displays certain in game variables and statistics to the player.

-Game now better keeps track of The Inquisitor's fullness. New event happens if The Inquisitor reaches max fullness (9)

-Pasta night has been adjusted as so The Inquisitor does not always eat the cake and pasta and gain fullness upon replaying the event.

-Statue in the Diamonds subroom is now properly rigged (This change was in 1.1 but did not actually work)

-Statue now does not display wrong information about controls

-Fixed the game breaking if the player somehow manages to defeat a certain enemy, instead a new interaction occurs. 

-Fixed Planchette having an incorrect portrait on one of her sprites

-Fixed a bug in which the player was unable to stop speaking with Sanjin unless they Inquisited him.

-Fixed a bug in which talking to Rot at certain angles would softlock the player.

Files

  • ArtFight(1.2).rar 332 MB
    Aug 06, 2022
  • ArtFight(1.2).zip
    Aug 06, 2022
  • ArtFight(1.1).rar 332 MB
    Jul 31, 2022
  • ArtFight(1.1).zip 345 MB
    Jul 31, 2022
  • ArtFightGame.rar 122 MB
    Jul 31, 2022
  • ArtFightGame.zip 136 MB
    Jul 31, 2022
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