Posted February 19, 2023 by chemicalcrux
The latest build introduces actual objectives (but only in the basement). You need to flip four circuit breakers to open the exit door, which will then let you leave the level. Each breaker takes one second to activate.
It’s super basic right now. I’m planning to have a few different kinds of objectives, including ones that take longer to interact with. The switches DO get Fen’s attention by making a loud noise (no sound effect yet), though, so that’s something to make it a little more dangerous.
Also, I’m planning to add some kind of post-game screen (whether you escape or get skeletonized), rather than just dumping you into the main menu. That’ll take some time!
I added a third person camera. It’s one of the Style options, along with the “found footage” look.
Controller input should now work properly in spectator mode. Check the Controls submenus or just mash buttons to figure it out.
Misc stuff: