Devlogs
Changelog: Version 1.2.2
Posted February 18, 2023 by taaspider
#changelog
Version 1.2.2:
- Changed one function call to prevent crashes when using a skill not properly initialized.
- Added a condition for drawing Skill Mastery gauges to prevent compatibility issues with other plugins.
- Fixed a bug that could cause the game to crash while reading skill mastery data at boot when using the Plugin Manager as datasource.
- Added the variable id referencing the current skill ID when evaluating skill requirements.
- Added two new parameters:
- Enemy Skill Level Up: allows to disable skill leveling for enemies.
- Lock Trait Skills: allows to prevent skills made available by traits from leveling up. If enabled, only skills the actor have effectively learned can gain experience.