Posted February 18, 2023 by Ishik4waa
HELLO!
With the evolution of my project, more and more i've to exit my comfort zone .
And now, more than ever, i MUST do it.
Because of:
- SHOP - (Conception)
When accessed, it provides 3 purchases, 2 passive items and 1 consumable (ammunition, life, mana or utilities) such items are random.
-Items and Tiers- (Conception)
There will be 4 types of item~
- Magicians -
With buffs to mana, mana recovery speed, max mana, etc.
- vital -
With life buffs, health recovery, maximum health, etc.
- destructive -
With buffs to damage, attack speed, range, etc.
- utilities -
With short effects such as increased life, immortality, attack speed etc...
(< YOU CANNOT HAVE 2 ITEMS OF THE SAME TYPE>)
- Tiers -
The first Tier will have 3/4 items of each type.
The second Tier will have 2/3 items of each type.
The third Tier will have 1/2 items of each type.
- Purchases from different Tiers -
If you have a Tier 1 Vitality item, and buy a Tier 2 Vitality item, the value of the Tier 1 item will be subtracted from the Tier 2 item value and will be replaced.
<Destructive-type items will modify the damage and cooldown speed of the special ability, but will cost more mana>
<Vitality-type items will apply general buffs to the special skill, such as recovering health when killing an enemy, but increasing its countdown>
<Mana-type items will apply effects to the special ability, such as slow, less mana cost or something like that, however, the damage will be small>
And if u read everything, i want you to know that it scares me. Like, i had the idea myself but it scares me now.
And i realy dont know how to exacly replace itens in slots.
But... i wll come back here with this mechanic complete, i swear.
with arrays? methods? i just dont know...
Want to know everything about the game? https://discord.gg/QQAk7VhYxn
On the Discord server, there are also some video links.
.
GOOD NIGHT/DAY :) S2