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Patch Notes v0.1_22 - This update is HUGE! 😮

This update is a HUGE one for us on Itch.io! It brings all changes that came from the Steam Next Fest demo version of the game over to Itch!

Features

New Map Area!

A train station where loading and unloading happened before the Harvest Festival has appeared in The Zone! It's a verticality heaven with lots of jumping points and ways to escape from the enemies!

Two New Enemies!

Bomb Launcher

This monster is not very movable, but he'll launch grenades at you from a huge distance so be careful! And if you dare get close you're in for a surprise 😈

Flying Bomber

Those monsters launch 3 bombs at you at the same time, but those are sticky ones! So be careful where you walk!

Itch.io Update!

Itch is now on the same version as Steam and you can play together by sharing the Room Code

Steam Demo Released

  • Steam Invites and Integration
    • You can Cross-Play with the Steam version by sharing Room Codes
    • You can now invite players using the Steam Overlay
    • Players can click the invite button even with the game closed and it'll work!

Pause System

  • When you level up the game will now pause for all players!

New Main Menu UI!

  • Remade our entire Main Menu UI from scratch!
  • New invite and user flow

Weapon Balance

  • Weapons now have a Magazine Size and Bullets instead of 100 Energy
  • Active Reload now kicks in when you are out-of-ammo
    • If you're successful at the Minigame you'll get infinite ammo for a short period!

Assault Rifle

  • New Magazine Size: 34 Bullets

Shotgun

  • New Magazine Size: 6 Bullets

Launcher

  • New Magazine Size: 8 Bullets

Sniper

  • New Magazine Size: 4 Bullets

Enemies Rebalance

  • Added 2 new enemies to the Waves
  • Changes Spawn ratio of certain enemies
  • Snake's Bullet doesn't go through walls anymore
  • Reduced Snake's Health
  • Other enemy stats rebalancing

Visuals

  • Added A TON of new Art to the Map!
  • Changed all Rocks to a new Model and Texture
  • The Shop now has a new model and textures!
  • Improved visuals on the Silos part of the Map
  • Added Slow VFX when inside Little Mac's Slow Area

Fixes and Improvements

  • Fixed Ash not holding the Launcher Properly as reported by user Aquatsunami on our Discord!

Upgraded our Character Controller

  • Fixed an issue where Ash would keep bouncing forever when trying to climb certain objects
  • Fixed an issue where Ash would jitter when sliding on certain slopes
  • Ash's maximum walkable slope angle has been reduced from 62 degrees to 42.5 (This will make it harder to stay on top of certain trees).

Bugfixes and Optimizations

  • Fixed a lot of Crashes that were happening
  • Started optimizing our Net Code
  • Fixed A LOT of small errors that were happening and causing certain strange stuff to happen (like dead enemies spawning 👻)

Files

  • atomic-picnic-win.zip 768 MB
    Version 12
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