Posted February 17, 2023 by thunder9861
A minor update after some feedback:
- Renumbered such that 0 represents 10, and is above 9 (instead of below 1)
- Changed the DCs, the values I had were way too high. 8-17 is much more reasonable.
- Sorted the NPC Combat Action such that offensive actions are towards the top, and defensive actions are toward the bottom
In addition, I added a "%" column to the right of "DC". This is designed to mimic a weighted curve toward the center values (Using the AnyDice formula "output [middle 1 of 3d10]")
This allows you to do:
- Easy DC : 1d10 with Advantage
- Hard DC : 1d10 with Disadvantage
- Medium DC: 1d100 on the "%" column
- Random DC: Just a straight 1d10 roll