Posted February 17, 2023 by Cup'n Plate Games
This release is mostly centered around maps, with changes brought to the png map compiler and the support for symmetrical feature placement from csv files.
Three 1v1 maps, Ember Canyon, Channel Docks and Hill Sides are included in the additional map pack and the map pool for the online leagues was updated.
The Builder league still focuses on medium to large maps, keeping Vision and Roughness and adding Ember Canyon, Hill Sides and a 1v1 version of Training Mounds.
The Fighter league contains all maps for Battleplan. Vision and Roughness are removed in favor of less linear maps.
High Ground Pass now includes more features, trees and buildings as well. All of them are now visible from start, so you don't have to memorise where the oil patches are located from the map preview.
The non-offensive researches now cost less for their first step, matching the upgrade costs. So they can be used earlier and support your army instead of requiring as much as a new or enhanced weapon.
The wall research cost was reduced from 300 to 200. As before, they also automatically unlock bunkers. Tank traps and walls could soak a huge amount of damage but were rather long to build. Their HP was reduced as well as their building cost to make them more easy to build and use.
The repair path is much shorter, with the repair research cost reduced from 300 to 200, heavy repair from 450 to 300 and the autorepair from 600 to 400. As most of the time there are few opportunities for a unit to retreat, the repair didn't looked to be much interesting instead of upgrading your main weapon or increasing the body hit points.
The sensors are mostly long range scouts, so the research cost was reduced, from 300 to 200, CB sensor from 450 to 300 and the wide spectrum/laser satellite command was untouched. So it can come faster but still costs a lot to build.
There are now more visual differences between weapons from the same branch. T1 missile and rockets were shrinked and T3 enlarged, so you better see the difference outside their damage.
T3 missile turret was updated to be more distinctive from the T2 version, with longer and wider tubes.
T1 and T3 howitzers were changed too. The T1 cannon is much shorter and thinner to match the size of small bodies and be more different from the T2 variant. Even if the T3 was already different with their 3 barrels, they were merged into a single heavy one with a wider base to better reflect the power versus rate of fire effect. As for the T1 version, it match the large body size better.