Posted September 19, 2018 by tsny
I've been watching a lot of Unite talks recently and realized that my game was really bogged down by singletons and hard-coded systems, so I spent parts of the last week rewriting things to be more component-driven, as in an engine can be put on anything and so could a turret if you wanted to. I've added more console commands and been toying with asteroid field improvements (they can now have multiple asteroid objects) and nebulas. Why485's nebulas are a little dated and so I'm going to start my own path with them.