Devlogs
16/2/2023 Refactor and Tweaks
Posted February 16, 2023 by oaktal
Oh man this one hurt but it really was quite necessary; the code sucked.
Changes include:
- Refactored and denested code.
- Renamed meteors to asteroids to avoid the wrath of astronomers.
- Tweaked how asteroid polygons generate.
- Removed the tendency for freshly split asteroids to fly off at high speeds.
- Set asteroid immunity length to exactly the remaining lifetime of the explosion that split them.
- Asteroid collision radius is now hardcoded, not based on mass.
- Score sound effects change based on combo size now, not score amount.
- Potential performance changes.
- Slight changes to the difficulty curve- tuned exactly down to 3, 6, and 9 minutes
Files
PICO-8 Cartridge 17 kB
Windows 981 kB
MacOS 3.2 MB
Linux 741 kB
HTML 5 493 kB